Hi! My name is Wick, aka Joseph Perry.

I’m a self-taught programmer (in the Blitzmax family of languages — it’s OK, they’re pretty obscure, you probably haven’t heard of them). I’m not super tech-savvy, but manage to get by via copious googling and transmuting bugs into features.

I like brains; although do I want to work on artificial intelligence, neural nets seem a bit too complicated for me. Thus, I’ve been approaching the problem of AI with a foot solidly in biology.

I’m a native of the Columbia River Gorge, graduated from Reed college, and now reside in Portland.

I believe in using games (and art, for that matter) for doing good in society. To me, this means designing for accessibility, listening to and incorporating diverse voices as well as I am able, and crafting an experience that betters the player/viewer/reader’s life.

Making a game with good mechanics is the easy part. The hard part is making something that speaks to the heart.

Email: contact@wick.works

Twitter: @wickglyph

Steam: wickworks